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Roleplay on GTAHUB | English should be grounded in what your character can see, hear, know, survive and reasonably do.
The standard is not 'perfect' realism. The standard is believable roleplay that respects the scene, gives other players something to work with and allows actions to carry consequences.
Creating an incredibly immersive roleplay server doesn't come from rules alone. It comes from how we treat our characters, the information they know, the consequences of their actions and the players we're sharing a scene with.
As we continue expanding, we're asking everyone to keep their roleplay standards high and help create a world that feels alive, consistent and immersive.
GTA and FiveM may allow your character to do things that do not make sense in the situation.
Just because the game engine allows an action does not automatically make it appropriate roleplay.
Players are expected to apply reasonable judgement based on the scene, their character and the consequences involved.
Until you meet someone, they are represented by their unique #HASH. After a handshake, you will see their character name.
The handshake system reveals a character's name mechanically, but this shouldn't replace natural introductions and character interaction where appropriate.
Masks hide direct identity confirmation and the #HASH returns for a reason. Do not automatically bypass this with "I recognise their clothes" or "I know their voice."
A familiar voice, vehicle, clothing style, behaviour, location or prior context may give your character reasonable suspicion. Suspicion is not confirmation.
For greater immersion, press F7 to hide player names and hashes entirely. Some players choose to rely only on what their character can see, hear and learn naturally.
Only act on information your character could reasonably know.
Example: Seeing another player's location on a stream, learning something through Discord, discovering information while playing on/as another character or from forums, reports or staff discussions, does not mean your current character knows it.
Ask yourself: "How did this character learn this information IC?"
If there is not a reasonable IC answer, they probably do not.
Normal voice and text chat are IC by default. Don't suddenly use voice chat to speak OOC because something went wrong, you disagree with another player or need to discuss a game mechanic. Use /b when genuinely necessary.
/b is for necessary OOC doubts, questions and clarification only. Do not use it for casual conversation, jokes, commentary, complaints or arguments about the scene.
If a rule issue happens during roleplay, continue the scene where reasonably possible and use the correct support or report channels afterwards.
Unnecessary OOC discussion should stay out of active scenes so the roleplay can continue without disruption.
Minor bumps do not need to become long medical scenes. Serious injuries, high-speed crashes, major collisions, shootings, stabbings, explosions and major falls should have visible roleplay consequences.
Active combat does not require players to stop and type long /me or /do descriptions. However, serious injuries should still affect the scene once there is a reasonable opportunity to acknowledge them.
If your character survives mechanically, that does not mean the injury or accident should be ignored in roleplay.
Don't rush every interaction towards its mechanical outcome.
Traffic stops, arrests, medical treatment, disputes, investigations and even failures can create some of the best roleplay when players give the situation time to develop.
Getting arrested, being outsmarted, having a plan fail, losing a confrontation or facing consequences doesn't mean you've lost at roleplay.
Sometimes accepting a setback creates an entirely new story.
Don't measure every interaction by whether your character won. Think about whether everyone involved walked away with a good scene.
Roleplay is collaborative. React to what other characters give you, leave opportunities for them to influence the scene and avoid trying to control every outcome yourself.
Your character doesn't always need to be the most powerful, knowledgeable or successful person in the room.
Law enforcement, emergency services, Weazel, businesses, legal organisations and factions are made up of players creating roleplay too.
These organisations should not be treated only as mechanical services, menus, obstacles, revive systems, advertising tools or scripted endpoints.
A police interaction is not always just enforcement. An EMS call is not always just revival. A Weazel interaction is not always just an advertisement. A business interaction is not always just a transaction.
Traffic stops, reports, medical calls, investigations, interviews, public services, business deals and faction interactions can all create meaningful roleplay when players treat them as part of the world.
Treat interactions with player-run organisations as roleplay opportunities, not just systems to use, avoid or get through.
The absence of other players doesn't mean the world around your character stops existing.
Los Santos should be treated as an inhabited city. Hospitals, police stations, government buildings, businesses and busy public areas don't become empty simply because no other players are currently rendered nearby.
High-quality RP doesn't mean forcing text commands into every interaction.
If the game already represents an action clearly, let it. You don't need to type /me opens the door while visibly opening a door. Use /me and /do to communicate details, actions or information that the game itself cannot properly portray.
They should enhance roleplay, not unnecessarily slow it down.
/me describes actions or details your character performs that cannot be properly represented by the game.
/me adjusts the bandage around his forearm, wincing slightly as he tightens it.
/do is used to provide or request information about a character, action, object or environment that cannot be properly represented by the game.
/do Would there be any visible injuries on his arms?
/do Yes, several fresh cuts would be visible along his left forearm.
Give your character a believable personality, background, motivations, strengths and weaknesses. You don't need an extensive biography, but you should understand who your character is.
Your character's behaviour should remain reasonably consistent with the person you've established through roleplay.
Characters can develop and change, but significant changes should normally happen through experiences and roleplay rather than whenever it becomes convenient.
Avoid treating your character as fearless, all-knowing or capable of everything. Flaws, limitations and mistakes often create better stories.
Valuing your character's life isn't simply about complying whenever a weapon appears. It's about making believable decisions based on the danger, circumstances and your character.
Your character should generally value their life, safety and freedom. Being involved in crime, policing, the military or other dangerous situations does not make somebody fearless.
Consider what your character realistically stands to lose when responding to weapons, serious threats, dangerous situations, arrest or other consequences.
This does not mean your character must always surrender or avoid danger. Their response should make sense based on the circumstances, their character and the situation developing around them.
You don't need to type /me for every movement, turn every conversation into a 30-minute scene or make simple actions unnecessarily difficult.
Often, good roleplay is simply recognising what your character would realistically know, reacting appropriately to what happens around you and giving other players the opportunity to contribute.
We're not asking you to make roleplay harder. We're asking everyone to help make the world more believable.
Play your character based on what they know, not what you know.
This list does not exempt players from the Bad Driving rules. Its purpose is to recognise that some vehicles are realistically more capable at off-road driving than others, allowing greater freedom for immersive roleplay without permitting unrealistic driving.
Vehicles on this list are not permitted to drive up unrealistic slopes, climb near-vertical hillsides, or ignore the natural limitations of the terrain. The list simply provides guidance on which vehicles may reasonably travel across off-road environments.
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