[RULES] RP SERVER


  • Administrator

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    These rules establish the standards and expectations for roleplay within GTAHUB - English Roleplay. They are designed to promote realistic, immersive, and enjoyable roleplay for everyone.

    The purpose of these rules is not simply to prohibit certain actions, but to provide a clear understanding of the principles that underpin quality roleplay.

    Players are expected to follow both the letter and the spirit of these rules at all times.

    Failing to adhere to these rules could result in administrative penalties, potentially leading to the removal of the user from the community.


    Ensure that you read through the rules thoroughly. Ignorance of the rules plainly written here is not an excuse.

    Players should also understand the spirit of the rules. Just because something is not explicitly written here, does not automatically mean that it is allowed.

    The various 🚫 Prohibited, ✅ Clarifications and ⚠️ Notes; in their respective sections, add nuance in an attempt to give you a better understanding of what is and is not allowed even when not explicitly written.


    Questions about Roleplay or Rules?

    Community users are welcome to ask in our Discord channels or create a ticket.

    If necessary, players can report the abuse of any of these rules using the "REPORT" in-game tool (F9).

    Community rules are available HERE

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    1. SYSTEM, BUG, AND MECHANICS ABUSE (EX)


    An Exploit (EX) is the abuse of server systems, in-game mechanics, or unintended game behaviour to gain an unfair advantage.

    This applies regardless of whether the advantage is gained in combat, roleplay, movement, economy, or any other aspect of gameplay.

    🚫 Prohibited

    • Clipping through walls, fences, or other objects, whether by pushing through unrealistically, using camera angles or animations.
    • Equipping items and/or instruments that grant an unrealistic advantage while in combat (e.g., guitars).
    • Shooting through vehicles or solid surfaces where return fire is impossible.
    • Crouching, rolling or jumping to desync hitboxes.
    • Cancelling animations (e.g., falling) to regain character control when a system is trying to restrict you.
    • Using bugged camera angles to see through walls or around corners that your character wouldn't logically be able to see.
    • Abusing bugs to increase vehicle speed (e.g., Rapid bunny hopping, wheelies, etc).
    • Using handheld items with animations to avoid or reduce fall damage.

    ✅ Clarifications

    If a player unintentionally discovers a bug or exploit, they are expected to stop using it immediately and report it to Staff.

    Continued or intentional use after discovering the issue will be treated as Exploiting.

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    2. POWERGAMING (PG)


    Powergaming (PG) is performing actions that are unrealistic, impossible, or provide an unfair advantage by ignoring the limitations of your character, the environment, or the game world.

    This includes forcing roleplay onto another player, abusing roleplay commands such as /me and /do, exploiting unrealistic game mechanics, or failing to roleplay the natural consequences of your actions.

    Players are expected to act in a manner that is believable and consistent with the world around them. When in doubt, players should always choose the most realistic course of action.

    🚫 Prohibited

    Vehicles

    • Players may not drive up or down mountains using non-designated paths unless using a vehicle from the approved Off-Road Vehicles list, or driving any vehicle beyond its realistic capabilities.
    • Driving with 1 or more flat tires for more than 300 meters or 30 seconds.
      Players may not shoot through vehicle panels or other solid objects where return fire would be impossible.
    • Un-flipping or loosening a vehicle that has landed on its roof or side, or is otherwise stuck on an object without the assistance of a mechanic.
    • Driving supercars at high speed on unmarked paths or marked dirt roads (cannot exceed 50 mph unless driving an approved off-road vehicle).

    Roleplay

    • Roleplaying the existence of cameras that are not physically placed within the game world.
    • Roleplaying kidnappings, killings, or hostage takings of non-real people (NPCs) or imaginary ones.
    • Forcing another user into a roleplay scenario or outcome. Includes forcing /me interactions without giving them a chance to respond

    Drug & Medical Items

    • Using medical kits, drugs, consumable buffs, etc, during a combat situation.
    • To use more than 3 healing items in total of any kind until 30 minutes after combat. (e.g., no more than 2x bandages, 1x painkillers.)

    Injury Roleplay

    • Failing to roleplay injuries sustained during crashes, falls, or physical incidents and/or accidents, such as:
    • A high-speed crash into a wall, pole, building, or another vehicle.
    • Having a crash of any kind on a motorcycle without wearing protective gear (protective suit, and/or helmet).
    • Being impacted by a PIT manoeuvre, and immediately continuing as if nothing happened..

    ✅ Clarifications

    Using drugs is only allowed before an active shooting begins or just as it starts.

    Making use of medical supplies (Bandages, painkillers, etc.) to heal, is only permitted when behind cover and away from immediate threat.

    Each consumable healing item contains multiple uses. Only when the item has been fully consumed does it count as 1 of the 3 permitted healing item uses.

    Switching items from 1 to another will still be counted. (e.g., Each item can be used 5 times using painkillers 4x times, and then switching to another painkiller item and using it 1x, will count as a 1x use.)

    When a vehicle is stuck or flipped on its side/roof, a mechanic must be called to recover the vehicle.

    When roleplaying injuries, it's especially important to take these 5 points into account:

    1. The speed of the vehicle(s) when the crash occurs.
    2. Whether or not you were wearing any protective gear (e.g., seatbelts, helmets, protective motorcycle suits, etc.).
    3. There would be a vast difference in the injuries that must be roleplayed between someone on for example a motorcycle wearing no helmet, shorts, and a t-shirt, compared to someone wearing a helmet and full body cover protective suit.
    4. Protective equipment must be clearly visible for all players (e.g., automatically equipped helmets do not count. It must be an item the players themselves put on.) Helmets can be found at various stores around the city.
    5. A user may not continue in the same vehicle after suffering a maximum of 3 crashes of significant impact. These include crashes at high speed, and/or PIT manoeuvres.

    ⚠️ Notes

    It's important to note that when responding to a /do prompt, you cannot lie under any circumstances.

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    3. VALUING LIFE (VL)


    Valuing Life (VL) means recognising that your character values their own life and wellbeing. Characters are expected to respond realistically to danger, injury, and situations where their life is at risk. Characters should act with self-preservation, common sense, and appropriate fear.

    Reckless, suicidal, or irrational behavior that ignores life-threatening danger is not allowed under any circumstances.

    🚫 Prohibited

    Attacking a player with fists or melee weapons when they or 1 of their associates in close proximity are armed with a firearm and could easily shoot you.

    Initiating or continuing a fight or confrontation alone against a group (1v2, 2v3 etc.), especially if you are visibly outnumbered or outgunned.

    This includes:

    • Attacking multiple people alone, even if your character is a criminal, gang member, or Law Enforcement Officer.
    • Jumping off rooftops or cliffs during a chase.
    • Driving or running recklessly into gunfire
    • Diving into a body of water (ocean, river, lake) during a foot pursuit.
    • Drawing or unholstering a weapon while already being held at gunpoint, or in close range by someone ready to shoot.
    • If you're in a clearly disadvantaged position, your character should not behave like an action movie hero.

    ✅ Clarification

    Characters may choose to resist, escape, or fight where there is a believable opportunity to do so. However, these decisions should always consider the level of danger, available options, and what a reasonable person in that situation would do.

    LEOs are expected to accept a greater degree of risk while performing their duties. This does not exempt them from Valuing Life, and officers should not behave recklessly or take obviously suicidal actions.

    Valuing Life does not require your character to surrender in every situation.

    Appropriate

    • Taking cover instead of charging at an armed suspect.
    • Complying when resistance or escape is clearly impossible.
    • Waiting for a believable opportunity to act rather than immediately escalating.

    Inappropriate

    • Running directly towards multiple armed attackers.
    • Pulling a firearm while another player already has one aimed at you.
    • Jumping from a multi-storey building simply to avoid capture.
    • Ignoring obvious fear or danger without believable roleplay justification.

    ⚠️ Notes

    Valuing Life should always be assessed within the context of the roleplay. Factors such as available cover, nearby allies, available escape routes, training, equipment, and the overall circumstances may all be considered when determining whether a player's actions were reasonable.

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    4. ANTI-ROLEPLAY ATTITUDE (ANTI-RP)


    Anti-Roleplay Attitude (Anti-RP) refers to behaviour that undermines immersion, disrupts the natural development of roleplay, or prioritises game mechanics or personal advantage over believable character behaviour.

    Players are expected to interpret and respond to roleplay in a manner that respects the tone, setting, and logic of the scenario at all times. Characters should behave in a way that supports the development of roleplay rather than disrupting or forcing it.

    🚫 Prohibited

    Combat Restrictions

    • The use of firearms or tasers is prohibited while accelerating on a motorcycle, and players cannot exceed 35mph doing so.
    • Players may not shoot backwards in any vehicle while being the driver, and while the vehicle is in motion.

    Organisation Representation

    • Players may not dress inappropriately, use inappropriate vehicles, and behave inappropriately for the Organization you represent.

    Roleplay Development

    • Players may not position themselves at the entrance or exit of an interior solely to immediately rob or confront players without allowing the roleplay to develop naturally.
    • Shooting directly at the door of an interior, whether inside or outside (spawn kill).
    • Players may not deliberately force or prolong conflict without believable roleplay justification, including remaining in a shootout after the conflict has ended or ignoring reasonable attempts by rivals, LEOs or Emergency Services to progress the situation.

    Gameplay Restrictions

    • Committing robberies using vehicles purchased from the Luxury dealership and the Exclusive dealership.

    Character Behaviour

    • Not roleplaying your character's reactions and feelings, such as fear, stress, shock, hesitation, during shootouts, robberies, arrests, or severe injuries.
    • Dancing, insulting, mocking, taunting, etc., next to knocked/injured players in public settings.

    ✅ Clarifications

    Organisations are expected to maintain a consistent identity through their clothing, vehicles, and behaviour. Members should follow the standards established by their Organisation's leadership.

    For example, a Chopper-style Motorcycle Club would be expected to use appropriate motorcycles together with clothing that matches its established identity.

    Examples:

    Appropriate

    • Waiting for a roleplay scenario to develop naturally before initiating conflict.
    • Wearing clothing and using vehicles that are consistent with your Organisation's identity.
    • Using /do where clarification is needed during a roleplay scenario.

    Inappropriate

    • Camping an interior entrance solely to immediately rob players as they exit.
    • Remaining in a conflict after it has clearly concluded in order to continue fighting.
    • Dancing or taunting around injured/knocked players during an active roleplay scene.

    ⚠️Notes

    When a character cannot realistically react or defend themselves (e.g. they are being threatened with a weapon, immobilised, or severely injured), using /do to confirm whether an action is possible is not required.

    The surrounding circumstances will always determine whether a character could realistically resist, avoid, or respond to an action.


    4.1 ROLEPLAY EVASION (RE)


    Roleplay Evasion (RE) is any action taken to avoid, interrupt, or prematurely exit an ongoing roleplay scenario.

    Players are expected to remain in character and complete roleplay scenarios in a realistic and respectful manner, even where the outcome may result in loss, injury, arrest, or other negative consequences.

    This rule applies to all in-character roleplay scenarios, including but not limited to:

    • Arrests or traffic stops
    • Shootouts, robberies, or hostage situations
    • Injuries or downed states
    • Gang conflicts or turf events
    • Active interior roleplay (e.g., inside homes, Police stations, businesses)

    In the event of a disconnection, the player must find a way to resume the roleplay. Players must notify through the appropriate Discord channel for the server (#-chat).

    If the disconnection was prolonged, you must inform the Support Staff via F9 with evidence, to ensure a proper conclusion of the roleplay and to avoid being sanctioned.

    🚫 Prohibited

    • Disconnecting from the server during or immediately after a roleplay interaction to avoid consequences, including system-flagged crimes.
    • Includes from interiors, both public and private, whether RP was conducted in or outside of that interior in the last 10 minutes.
    • Claiming a crash/disconnect without immediately reporting it publicly via the #-chat channel in Discord
    • Upon re-joining after a disconnect, you must open an F9 support ticket to notify of your return.
    • Re-joining the server but failing to resume the scene or contact those involved.
    • Disconnecting while in an injured state.
    • Going to a service point (e.g., a mechanic) and having a worker there, and then using the system instead.

    ✅ Clarifications

    Accidental disconnections or crashes will not normally be treated as Roleplay Evasion, provided the player makes a clear and timely effort to notify others involved via #-chat in Discord, or Support Staff via the F9 support system.

    Emergency Real Life situations that require your immediate attention, provided the user explains and provides context and evidence to Staff via F9 support will be permitted.

    If there is a player available to provide a service, present that player with the opportunity to provide the service of the business, instead of directly going to the system and using that.

    ⚠️ Notes

    Roleplay Evasion will always be assessed within the context of the roleplay. Staff may consider factors such as the timing of the disconnect, communication with other players, attempts to resume the roleplay, and any previous history of similar behaviour.

    Repeated or deliberate violations that demonstrate a pattern of avoiding roleplay may result in more severe sanctions.

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    5. Bad Driving (BD)


    Bad Driving (BD) refers to operating a vehicle in an unrealistic, reckless, or immersion-breaking manner without appropriate regard for traffic, pedestrians, road conditions, surroundings, or your character's safety.

    Players are expected to drive in a manner that reflects real-world risk, prevailing traffic conditions, and the roleplay environment.

    This rule applies during normal travel, pursuits, emergency response, and all other roleplay scenarios, whether legal or illegal.

    🚫 Prohibited

    • Players may not drive at speeds that are unreasonable for the surrounding environment, including areas with pedestrians, traffic, parked vehicles, or high civilian activity.
    • Players may not intentionally collide with environmental objects (e.g. traffic lights, signs, fences, barriers) without believable roleplay justification.
    • Players may not drive on pavements, against the flow of traffic, or in the incorrect lane without a legitimate roleplay reason (e.g. an active pursuit, immediate danger, or avoiding an unavoidable hazard).

    ✅ Clarifications

    Minor scrapes, bumps, and low-speed collisions are considered a normal part of driving and will not normally constitute Bad Driving.

    High-speed driving may be appropriate on motorways, long open roads, or during pursuits, provided it remains consistent with the surrounding roleplay environment and does not recklessly endanger others.

    Repeatedly using a vehicle as a shield, weapon, or battering ram may also constitute Powergaming (PG) depending on the circumstances.

    These standards also apply to Law Enforcement, Emergency Services, and Government Officials.

    ⚠️ Notes

    Bad Driving will always be assessed within the context of the roleplay.

    Staff may consider factors such as traffic density, road type, weather conditions, visibility, vehicle type, and the overall circumstances when determining whether a player's driving was reasonable.

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    6. METAGAMING (MG)


    Metagaming (MG) is the use of Out of Character (OOC) information to influence, benefit, or affect In Character (IC) roleplay.

    Players are expected to separate character knowledge from player knowledge at all times. Information learned outside of roleplay must not influence a character's actions, decisions, or interactions unless it has been legitimately obtained through roleplay.

    🚫 Prohibited

    • Using information obtained outside of the game (Discord, voice chats, livestreams or external media) to locate, confront and/or influence other characters, or scenes they are involved in.
    • Exchanging information via Discord or other social media or external platforms to benefit your character.
    • Players may not create relationships, share knowledge, or transfer money, items, properties, or other assets between characters on the same account, either directly or indirectly.
    • Using voice servers (Discord, TeamSpeak, Skype, etc.) for IC communications.

    ✅ Clarifications

    Government Organisations may use approved third-party communication platforms (e.g. Discord or TeamSpeak) to coordinate organisational matters where authorised. This exemption does not permit the use of information shared through those platforms for Metagaming purposes.

    Public Announcements made by Government Organizations and/or GTAHub Staff are exempt, and may be used in roleplay if they by their nature relate to roleplay (e.g., a Weazel News Article)

    Characters on the same account may share a surname or family background, provided this does not result in the sharing or transferring of assets, money, items, properties, or character progression.

    ⚠️ Notes

    Metagaming will always be assessed within the context of the roleplay. Staff may consider how the information was obtained, whether it could reasonably have been known in character, and whether it influenced the player's actions or decisions.

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    7. DEATHMATCH RULES & CLARIFICATIONS

    7.1 DEATHMATCH (DM)


    Deathmatch (DM) is attacking, injuring, or killing another player without a valid, believable, and progressively developed in-character reason.

    Violence should be the outcome of roleplay, not the objective.

    Conflict should naturally develop through believable interactions and only escalate where the roleplay reasonably leads to that point.

    🚫 Prohibited

    • Attacking, shooting, or killing someone without verbal interaction leading up to the conflict.

    • Using violence over minor provocations (e.g., insults, gestures, being bumped into) without proper escalation.

    • Using violence to intervene in neutral or passive RP scenes (e.g., store robberies, traffic stops, neighborhood presence) unless you are directly involved or threatened (Does not apply to players who involve themselves in situations they are not originally a part of, who are threatened by another user. Players involving themselves in these situations violate rule 7.1 by initiating aggressive roleplay in these situations.)

    • Attacking another user for visual appearance alone, including but not limited to clothing, tattoos, skin colour, accent, etc.

    • Players may not go to other areas of groups, gangs, or others with the intention of seeking a conflict without a roleplay reason that justifies it.

    • Players may not use insults and offensive language as provocation for other players to initiate a DM conflict.

    • Using roleplay as an excuse (e.g., mental illness, terrorism, paramilitary groups, guerrillas, racist or xenophobic conduct solely for the purpose of justifying DM.).

    • In allowed shootings with valid escalations, players may not make active use of a vehicle to circle the area to go in and out of the fight. If a player leaves the area in a vehicle, they are prohibited from returning and continuing the scene.

    ⚠️ Valid Escalation Path (Required)

    Conflict should normally develop through stages such as:

    1. Verbal disagreement.
    2. Threats or intimidation.
    3. Display of weapons. (showing intent and creating tension).
    4. Clear demands or warnings in /me /do.
    5. Force becomes necessary.

    Routine interactions, such as traffic stops, should not normally escalate into lethal violence. However, recognising that these situations can realistically escalate, a criminal may request to escalate the scene through a /do prompt.

    The responding LEO has the discretion to approve or deny the escalation based on the circumstances, such as server population, available Police resources, or whether they believe the scene would result in meaningful roleplay.

    This allows rare, high-quality roleplay scenarios to develop naturally while preventing routine traffic stops from becoming frequent shootouts or being used as a loophole to justify Deathmatch.

    Skipping any of these steps or performing them rapidly to justify killing, invalidates the escalation and in turn will count as DM.

    ✅ Clarifications

    Saying "They were on my turf" or "I didn't like their gang colour" is not enough.
    You need interaction, provocation, and verbal communication to escalate.

    In order to rescue an ally in a conflict or shootout, you must:

    • Have an in-character reason to know what's happening.
    • For criminals, be a member of the same Illegal Organization.
    • Have a motive to do so.
    • A realistic method of locating them.
    • Respect the rules above of escalation, not arrive and start shooting.

    ⚠️ Notes

    Deathmatch will always be assessed within the context of the roleplay. Staff may consider the development of the interaction, the proportionality of the response, and whether violence was a believable outcome of the scenario.

    Artificially skipping or rushing escalation solely to justify violence may invalidate the roleplay and be considered Deathmatch.

    LAW ENFORCEMENT USE OF FORCE POLICY

    Law Enforcement Officers are permitted to use force, including lethal force, under certain conditions without full escalation, as long as it aligns with department protocols, inspired by realistic protocols.

    LEOs are expected to succeed through communication, coordination, training, and teamwork. The use of force should always remain proportionate to the threat presented.

    ✅ Permitted Use of Force

    Officers may use force without full escalation where:

    • A suspect draws or aims a weapon at Officers or Civilians.
    • A suspect is actively shooting, or has just fired, and is still armed.
    • A suspect is in a vehicle and attempts to run over officers or civilians.
    • A suspect is fleeing from a violent felony and poses a continued threat to public safety (e.g., just committed an attempted murder or murder)
      The officer is responding to an active threat (e.g., officer down, active shootout)

    🚫 Limitations

    Officers may not use lethal force where:

    • The suspect is unarmed and not behaving aggressively.
    • The suspect is fleeing but has not used or threatened deadly force or does not match the suspect description.
    • The suspect is merely being uncooperative or verbally abusive.
    • A lesser use of force would reasonably resolve the situation.

    ⚠️ Notes

    Officers remain subject to all other server rules, including Deathmatch, Valuing Life, and Powergaming.

    Department Standard Operating Procedures (SOPs) remain applicable and may impose additional restrictions or requirements beyond those contained within this policy.


    7.2 CAR KILL (CK)


    Car Kill is the act of intentionally using a vehicle to harm, injure, or kill another player.

    Vehicles are not weapons and must not be used as a substitute for combat except in exceptional circumstances where they are used solely to escape or remove an immediate threat.

    🚫 Prohibited

    • Players may not intentionally ram another vehicle with the purpose of harming its occupants.
    • Players may not deliberately drive towards another player with the intention of injuring or killing them.
    • Players may not use a vehicle as a weapon where other reasonable options are available.

    ✅ Clarifications

    Self-Defence & Escape

    The use of a vehicle to remove an immediate threat may be justified where:

    • The player is being actively threatened or attacked with a deadly weapon.
    • There is no other realistic or safe means of escape.
    • The vehicle is used solely to create an opportunity to escape the immediate danger.

    Law Enforcement

    Law Enforcement Officers may use a vehicle in response to an immediate threat where:

    • They are being actively shot at or another person is aiming a deadly weapon at them.
    • The threat presents an immediate danger to life.
    • The use of the vehicle is reasonable and proportionate to the circumstances.
    • No safer or more appropriate tactical option is reasonably available.

    Appropriate

    1. Using a vehicle to push past an armed suspect who is blocking your only escape route.
    2. Driving through an immediate threat in order to escape a life-threatening situation.

    Inappropriate

    1. Intentionally running over a player to win a fight.
    2. Ramming another vehicle solely to injure its occupants.
    3. Driving over a player, stopping, and reversing to run them over again.

    ⚠️ Notes

    The use of a vehicle in self-defence will always be assessed within the context of the roleplay.

    Staff may consider whether the threat was immediate, whether escape was reasonably possible, whether the force used was proportionate, and whether the vehicle was used as a means of escape or as a weapon.



  • SERVER RULES 2/3

    Roleplay Concepts & GTAHUB - EN Rules


    8. KILL MECHANICS & CHARACTER CONSEQUENCES

    8.1 Player Kill (PK)


    Player Kill (PK) occurs when a character is incapacitated or killed during roleplay but is not permanently removed from the world.

    A PK results in short-term memory loss relating to the events immediately leading up to the incident. In-character, this is assumed to be the result of severe injuries requiring hospital treatment.

    A PK affects only the character who was killed.

    ⚠️ PK Effects

    Following a PK:

    • Your character forgets everything that happened leading up to the character's visit to the hospital.
    • You cannot seek revenge, continue the RP storyline, or reference it in any way.
    • You may not return to the location of the conflict to interfere or "check in" after the fact.
    • You must RP hospital treatment and recovery from the injuries sustained.

    ✅ Clarifications

    A PK only affects the character who was killed. Other surviving characters may remember the events and continue roleplay accordingly.

    A PK removes the character's memory of the incident itself, but does not erase wider ongoing conflicts, rivalries, or organisation relationships that existed before the incident.

    Players may not remind, coach, or otherwise restore another player's lost memories through OOC communication or unrealistic roleplay.

    If an Organisation wishes to reintroduce a PK'd character into an ongoing conflict, it must happen naturally through roleplay (e.g. rumours, investigation, briefings, or other believable in-character methods).

    ❌ Invalid PK Scenarios

    A PK is not considered valid where:

    • The death resulted from a rule violation (e.g. Deathmatch).
    • The player died whilst a current roleplay scene was being handled incorrectly or in breach of the server rules.
    • The player was successfully revived before being sent to hospital (e.g. by LSES, certified first aid providers, or other approved medical treatment).

    ⚠️ Notes

    Receiving a PK prevents a player from immediately returning to the same roleplay scene, but it does not automatically remove them from wider conflicts between Organisations. Only the events immediately leading to the PK are forgotten.

    For Law Enforcement Agencies (LSPD, LSSD and LSAF), a PK should be roleplayed as another officer of equivalent rank assuming the duties of the injured officer where appropriate.


    8.2 TOTAL PLAYERKILL (TPK)


    Total Player Kill (TPK) is the permanent conclusion of a character's story through roleplay.

    Unlike a Player Kill (PK), a TPK permanently ends a character's involvement in ongoing conflicts, organisations, relationships, and storylines. Following a TPK, the character is considered permanently deceased and may no longer participate in roleplay.

    A TPK should represent a significant and meaningful conclusion to a character's journey and must never be used as a shortcut to resolve roleplay.

    🚫 Prohibited

    • Performing a TPK during system activities (e.g., graffiti wars, MC missions, trafficking, etc.)
    • Performing a TPK in public roads or safe zones (e.g., areas with potential witnesses or authorities).
    • Using TPK's as an easy way out of a conflict or to gain a quick advantage.
    • Players may not carry out TPK to evade conflicts attributable to other Organizations or characters.

    ✅ Valid TPK Requirements

    A TPK is only considered valid where:

    • There is deep and prolonged roleplay that justifies the permanent kill.
    • There is a well developed storyline with investigation, betrayal, or critical escalation.
    • It occurs in a fitting location, not in public spaces or as a convenient shortcut.
    • The players involved follow all escalation and documentation requirements.

    📋 TPK Requirements

    Before carrying out a TPK:

    • Staff approval must be obtained through an F9 Support Ticket.
    • Players must use /b to declare the TPK, including the date, time, and reason.
    • Players must be able to demonstrate sufficient in-character roleplay leading to the event.
    • Players must retain appropriate evidence (e.g. video or screenshots) of the roleplay leading to the TPK.

    ✅ Character Consequences

    Following a TPK:

    • The character permanently forgets all memories, relationships, affiliations, and conflicts connected to their previous life.
    • Players may not remind, coach, or otherwise restore the memories of a TPK'd character through Out of Character communication or unrealistic roleplay.
    • A TPK'd character is considered a completely new character for the purposes of future roleplay.

    ⚠️ Notes

    A TPK should always represent the natural conclusion of a character's story rather than a convenient method of ending roleplay.

    Where a Rank 9 or Rank 10 member of an Organisation is TPK'd, the TPK will normally be considered the conclusion of the conflict between the Organisations involved, unless otherwise determined by Staff.

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    8.3 REVENGEKILL (RK)


    Revenge Kill (RK) occurs when a player seeks revenge or retaliation against another player for the death of their own character.

    A Revenge Kill is prohibited because a Player Kill (PK) results in the character losing memory of the events immediately leading to their death. A character cannot seek revenge for events they no longer remember.

    🚫 Prohibited

    • Players may not seek revenge or retaliate against the player or players who killed their character, whether directly or indirectly.
    • Players may not return to the area of the incident for at least 30 minutes, or until the end of active roleplay by all other involved players. (Unless you're part of Law Enforcement. See exception below.)
    • Players may not use other characters on their account to interfere with or follow up on the same incident.
    • Players may not instruct others to retaliate on their own behalf.

    ✅ Clarifications

    This rule only applies where a character has received a Player Kill (PK).

    Characters who were injured but did not receive a PK (e.g. they were treated without being hospitalised) may continue roleplay normally once they have appropriately roleplayed their recovery.

    A Revenge Kill restriction applies only to the character who received the PK. Other surviving players may continue roleplay based on what they personally witnessed.

    Law Enforcement Exception

    LEOs are treated as a continuous operational resource.

    Where an officer receives a PK whilst acting in the line of duty, another officer may respond following appropriate roleplay and hospital discharge. This should be roleplayed as a different officer of the same or similar rank, rather than the original officer returning to the scene.

    This exception applies only to LEOs acting within the course of their official duties.

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    8.4 CHARACTERKILL (CK)


    Character Kill is the permanent death of a player's character. If a CK is carried out, that character may no longer be used and must be considered deceased in the server's ongoing story. All character relationships, affiliations, and memories are permanently erased.

    CK's are a serious roleplay consequence and should carry significant weight in the story and for the players involved in it.

    ⚠️ CK Consequences

    Following a CK, players must:

    • Permanently delete the character; or
    • Permanently rename the character through the character creation system. (/config)

    A CK may also occur where:

    • A character undergoes a fundamental change in identity or role that breaks the continuity of their established roleplay (e.g. completely changing from a long-established legal character into an illegal one, or vice versa).
    • A character receives a life sentence following extensive investigation and roleplay with the appropriate authorities.

    🚫 Prohibited

    • Players may not force a CK upon another player without their explicit Out of Character (OOC) consent, unless authorised by Server Administration.
    • Players may not use a CK to avoid roleplay consequences, including debt, criminal charges, investigations, or other ongoing storylines.
    • Players may not create a new character intended to bypass CK consequences by claiming to be a relative, close friend, associate, or similar connection to the deceased character.

    ⚠️ Notes

    Following a CK, the character is permanently removed from ongoing roleplay and may not rejoin any former Organisation or continue previous storylines.

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    9. SAFE ZONES


    Safe Zones are designated locations where players are expected to feel reasonably safe from criminal activity and violent roleplay due to the presence of civilians, surveillance, or emergency services.

    Players may not initiate criminal activity, violence, or intimidation within a Safe Zone, even where the intended target is located outside of it.

    Safe Zones should be interpreted as areas where criminal behaviour would be unrealistic due to the surrounding environment.

    🚫 Prohibited

    • Players may not commit or initiate criminal activity within a Safe Zone.
    • Players may not initiate violence or hostile roleplay within a Safe Zone.
    • Players may not verbally bait, threaten, or provoke another player for the purpose of initiating conflict.
    • Players may not display weapons or commit robberies within a Safe Zone.
    • Players may not intentionally enter a Safe Zone to avoid the consequences of a crime or active roleplay.

    📍 Safe Zone Locations

    The following locations are designated Safe Zones:

    • Apartment Towers (including lobbies, entrances, and parking areas).
    • Entrances to personal and company garage towers.
    • Office and Warehouse reception areas and parking.
    • Banks (excluding ATMs).
    • LSIA Airport.
    • Vehicle Dealerships.
    • Government Buildings, including:
      • Police Stations.
      • Fire Stations.
      • Hospitals.
      • Prison exterior areas.
      • City Hall.
    • Insurance Office.
    • Job Locations (e.g. Miner, Lumberjack, Garbage Collector, Truck Driver, Farmer, Fisher, etc.).
    • Arcades.
    • Publicly hosted events designated by Staff or players.

    ✅ Clarifications

    The interiors of privately owned apartments, houses, and warehouses are not considered Safe Zones.

    Active roleplay that began outside a Safe Zone may naturally continue into one where it is reasonable and unavoidable. However, players may not deliberately prolong, conclude, or escalate violent roleplay within a Safe Zone simply because the scene has reached it.

    Safe Zones should always be interpreted as areas with a high level of public presence, surveillance, and emergency response. Actions such as carrying out an assassination or initiating a robbery in these locations will generally be considered unrealistic roleplay.

    ⚠Notes

    Safe Zones exist to protect the quality and realism of roleplay, not to provide absolute immunity from ongoing scenarios. Staff will consider how the roleplay developed, whether the Safe Zone was entered naturally, and whether the players involved acted reasonably given the circumstances.


    9.1 SALES IN TOWERS


    Certain Safe Zones, such as Apartment Towers and other high-traffic public buildings, are intended for social interaction and passive roleplay. They should not be used as public marketplaces or for persistent advertising, buying, or selling that disrupts the roleplay environment.

    Players may not advertise, offer, or request the sale of illegal items or services, or use any misleading language to bypass this rule, within Safe Zones or their surroundings (e.g., tower entrances, lobbies, parking lot).

    🚫 Prohibited

    Players may not advertise, offer, or request the sale of illegal items or services within Apartment Towers, Safe Zones, or their immediate surroundings.

    Players may not use misleading language, codewords, or substitute terminology to disguise the advertisement or sale of illegal goods or services.

    Players may not repeatedly advertise, shout, or broadcast the sale or purchase of any goods or services in public areas of Apartment Towers or other Safe Zones.

    Players may not use Apartment Towers or other Safe Zones as public marketplaces or trading hubs.

    This includes, but is not limited to:

    Illegal Items

    • Drugs.
    • Weapons.
    • Blueprint/Plans.
    • Illegal crafting materials.

    Illegal Services

    • Black market work.
    • Contract killings.
    • Criminal assistance.
    • Organised crime recruitment.

    ✅ Clarifications

    Legal Sales

    You may sell legal items in RP if done appropriately, such as:
    • Using classified ads, business storefronts, or IC message boards.
    • Discussing trade in private conversations, out of public earshot.
    • Hosting market stalls, yard sales or auctions.

    Illegal Sales

    You may sell illegal items in RP if done appropriately, such as:
    • Done discreetly, in secluded areas (Alleys, backrooms, private properties, etc.)
    • Must involve developed RP and character interaction (e.g., IC contacts or zones of illegality)
    • Must avoid public spaces with high traffic or camera coverage

    ⚠️ Notes

    Apartment Towers and other Safe Zones exist to encourage social interaction and passive roleplay. Repeatedly using these locations as trading hubs or marketplaces undermines their intended purpose and may result in administrative action.

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    10. ADVERTISEMENTS (ADS)


    The Advertisements (ADS) system is a public, in-character classifieds platform available to all players.

    Advertisements are considered public communications that are monitored and subject to the laws and regulations of the city.

    Only legal, realistic, and appropriate advertisements may be posted. Advertisements must not be used to promote, imply, or facilitate illegal activity.

    🚫 Prohibited

    • Attempting to buy or sell illegal items, including;
    • Guns, drugs, blueprints, illegal crafting items
    • Requesting or offering illegal services:
    • Hitmen, criminal jobs, protection rackets, etc.
    • Seeking illegal individuals or groups for joining, gathering, or confrontations
    • Posting ads with double meanings or coded references
    • Buying or selling Hubcoins or Hubcoin items.

    ✅ Allowed

    • Promoting legal business services
    • Announcing city events (fairs, parties, legal gatherings)
    • Hiring or offering jobs that comply with city law
    • Selling legal goods

    ⚠️ Notes

    If your ad appears to suggest illegal activity, or is using terms to mask such activity, even indirectly, it will be treated as a Rule violation.

    "It was a joke" or "they should have interpreted it differently" is not a valid defense.

    Repeated or aggressive ad spam (even for legal items) is prohibited.

    The ad system is not a direct messaging platform, and messages sent through there to communicate with other players outside of an advertisement capacity, even if deleted immediately, is a violation.

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    11. CHARACTER APPEARANCE

    (Previously: Character Customization)

    Every character must be designed and dressed in a way that fits a realistic, immersive roleplay environment, appropriate to that character's personality, affiliations, history, etc.

    A character's clothing, accessories, and overall presentation should support immersive roleplay and reflect the situation they are participating in. .

    🚫 Prohibited

    • Players may not use clothing or character customisation that exploits visual bugs, causes body parts to disappear, or otherwise provides an unfair advantage.
    • Players may not wear clothing or accessories that are obscene, intentionally offensive, or clearly intended to troll or disrupt roleplay.
    • Players may not dress in a manner that is clearly inconsistent with their character or the roleplay scenario without believable roleplay justification.
    • Players may not use clothing combinations that significantly break immersion or are unrealistic for the server setting.

    ✅ Clarifications

    Characters should dress appropriately for their occupation, organisation, social setting, and the roleplay they are participating in.

    Examples include:

    • Mechanics wearing appropriate work clothing whilst on duty.
    • Members of Illegal Organisations dress consistently with their organisation's identity.
    • Emergency Services wearing department-issued uniforms whilst on duty.
    • Characters wearing appropriate formal or casual clothing depending on the occasion.

    ⚠️ Notes

    Staff may require players to modify their character's appearance where it is considered unrealistic, immersion-breaking, exploits game mechanics, or is otherwise unsuitable for the server environment.

    Character appearance will always be assessed within the context of the roleplay rather than on clothing alone.

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    12. OFFENSIVE ROLEPLAY


    Offensive Roleplay refers to roleplay involving themes that may reasonably be considered disturbing, violent, sexual, or otherwise sensitive.

    Such roleplay is only permitted where all participants have provided informed Out of Character (OOC) consent and the roleplay is conducted responsibly without negatively affecting uninvolved players or the wider roleplay environment.

    📌 Requirements

    Offensive Roleplay may only take place where:

    • All participants have clearly given informed OOC consent before the roleplay begins.
    • Consent remains ongoing and may be withdrawn by any participant at any time.
    • The roleplay is conducted privately and does not involve or impact uninvolved players.
    • The roleplay remains realistic and appropriate for the server environment.
    • All participants are at least 18 years of age in real life.

    ⚠️ Examples of Offensive Roleplay

    This includes, but is not limited to:

    • Sexual acts or explicit sexual content.
    • Torture or mutilation.
    • Graphic descriptions of severe injuries or dismemberment.
    • Psychological or sexual intimidation.
    • Harassment or stalking involving sexual themes.

    🚫 Prohibited

    • Players may not engage in Offensive Roleplay without the informed consent of every participant.
    • Players may not force another player into Offensive Roleplay.
    • Players may not conduct Offensive Roleplay in public areas or where uninvolved players may reasonably witness or be affected by it.
    • Players may not use Offensive Roleplay for trolling, harassment, humiliation, or to intentionally make other players uncomfortable.

    The following content is strictly prohibited:

    • Cannibalism.
    • Necrophilia.
    • Pedophilia.
    • Zoophilia.

    ⚠️ Notes

    Consent may be withdrawn at any time. If any participant withdraws consent, the roleplay must stop immediately.

    Staff may intervene where Offensive Roleplay is considered excessive, inappropriate, or harmful to the community, even where consent has been given.

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    13. ROBBERIES


    Robbery is the act of using force, intimidation, or coercion to unlawfully obtain money, property, or valuables from another player.

    Robberies are considered high-impact roleplay and must be planned, appropriately escalated, and carried out in believable locations with meaningful roleplay.

    🚫 Prohibited

    • Players may not rob more than $9,000 from the same person or group within a 24-hour period.
    • Players may not conduct robberies in public spaces, high-traffic areas, Safe Zones, or near Government Buildings.
    • Players may not rob players below Level 5.
    • Players below Level 5 may not participate in robberies.
    • Players may not rob another player whilst they are actively performing a legal job (e.g. Trucker, Lumberjack, Miner, Taxi Driver, Mechanic).
    • Players may not rob legal or illegal items that are stored in properties, vehicle trunks, on the ground, or within another player's inventory, unless otherwise permitted by server mechanics. - Players may not ram another player or their vehicle solely to initiate a robbery.
    • Players may not use rented land or sea vehicles during robberies of businesses or establishments.
    • Players may not repeatedly target the same block, neighbourhood, or environmental area for robberies.

    ✅ Clarifications

    Robberies should take place in secluded or otherwise believable locations that provide a realistic opportunity for the interaction to occur.

    Robberies may only be performed through the interaction "Rob" menu (R button by default).

    Players initiating a robbery must be members of an Illegal Organisation.

    All participants involved in a robbery, including aggressors and victims, must be Level 5 or above.

    ⚠️ Notes

    Robberies should create meaningful roleplay rather than simply serving as a method of obtaining money or items.

    Staff may consider the planning, escalation, location, and overall quality of the roleplay when assessing whether a robbery was conducted appropriately.

    (Use /id #HASH to see a players level)


    13.1 SCAMS


    Scamming is the act of deceiving another player into voluntarily handing over money, property, or items through manipulation or false representation, without the use of force or intimidation.

    Unlike robberies, scams rely on deception rather than threats or violence. Scams are permitted provided they follow the server rules, involve meaningful roleplay, and comply with all level and monetary restrictions.

    🚫 Prohibited:

    • Players may not scam more than $15,000 from the same player or group within a 24-hour period.
    • Players may not scam more than $50,000 where weapons or drugs are involved.
    • Players may not scam players below Level 7.
    • Players may not conduct scams within Safe Zones, Apartment Towers, or inside private apartments.
    • Players may not use Character Kill (CK) to avoid repaying debts or returning fraudulently obtained property.
    • Players may not create or use alternate characters to facilitate scams or avoid accountability.

    ✅ Clarifications

    Players participating in a scam must be Level 7 or above.

    Scams must involve meaningful roleplay and should not rely solely on game mechanics.

    Players involved in a reported scam must be able to provide clear video evidence, including audio, of the roleplay from beginning to end. Failure to provide sufficient evidence may result in the scam being deemed invalid.

    If a scam is successfully completed, the victim may initiate roleplay to recover their losses. This must occur naturally through roleplay, be initiated within 30 minutes of the scam concluding, and is limited to a single follow-up roleplay scenario.

    Scams between prisoners are permitted where supported by appropriate roleplay.

    ⚠️ Notes

    Scams should create engaging roleplay rather than simply transferring money or items between players.

    Where a scam is found to have breached the server rules, Staff may require any fraudulently obtained money or items to be returned to the affected player.


    13.2 KIDNAPPINGS


    Kidnapping is defined as forcibly or deceptively restraining another player's freedom of movement against their will, usually for ransom, interrogation, intimidation, or strategic leverage.

    Because of the seriousness of this action, kidnapping RP must follow strict requirements to ensure realism and fairness with immersive storytelling.

    📌 General Rules & Expectations

    • A kidnapping must be plausible, well-planned, and justified by prior RP.
    • All kidnappers must be part of an illegal Organization.
    • All parties involved (kidnappers and victims) must be Level 7+.
    • The scene must take place outside of Safe Zones (See Rule 9. Safe Zones)

    🚫 Prohibited

    • Kidnapping players below Level 7.
    • Kidnapping players for the purpose of robbing them is prohibited.
    • Kidnapping without appropriate motive or context (e.g., "You looked at me wrong.")
    • Targeting high-ranking government Officials & legal Organization leaders.
    • Performing PK (See Rule 8.1. Player Kill) on a cooperating or compliant victim. (Requires Staff approval).
    • Chain-kidnappings (e.g., doing 2+ kidnappings quickly after each other).
    • Holding someone for longer than 30 minutes unless the user consents (Consent must be given in /b).

    ✅ Clarifications

    In the case of reports, the kidnapper(s) must be able to provide clear video with audio evidence of the roleplay from beginning to end. Without evidence in their defence, the kidnapper(s) will be deemed guilty and sanctioned accordingly.

    In the case of high-ranking Government Officials & Legal Organization leaders, the kidnapper(s) must first request and receive permission from Staff. Only if the kidnapping is approved by Staff, may it be conducted.

    Staff approval is also necessary to perform a PK on a victim that cooperates.

    You cannot just grab someone off the street and say "We're kidnapping you." or "We're robbing you." The roleplay must have logical context and buildup and strategy.

    Example:

    Appropriate

    • Players identify a wealthy target through social RP, follow them discreetly, and grab them outside the city, demanding cash.
    • Players intercept a rival during a turf dispute, and use kidnapping as leverage to rob or interrogate them.

    Inappropriate

    • Approaching a random user with no IC connection or surveillance and instantly kidnapping them.
    • Kidnapping someone in broad daylight, or outside highly trafficked areas or Government buildings or other public areas and Safe Zones (See Rule 9. Safe Zones).
    • Making no attempt to roleplay surveillance, intel gathering, or even a basic excuse for why that person was selected.

    ⚠️ Notes

    Kidnappings are expected to create meaningful roleplay for everyone involved. Staff may consider the planning, escalation, location, duration, and overall quality of the roleplay when assessing whether a kidnapping was conducted appropriately.


    13.3 LOANS


    A Loan is when one player gives money to another with the agreement that it will be paid back later. While loans are allowed in roleplay, they are considered high-risk and come with specific conditions to protect both lender and borrower.

    GTAHub Staff will not intervene unless clear, documented abuse has occurred. Staff will not reimburse failed loans.

    🚫 Prohibited

    • Players may not lend to or borrow from players below Level 8.
    • Players may not impose unrealistic or exploitative repayment terms that are not reasonably achievable through roleplay (e.g. demanding repayment of $100,000 within 24 hours).
    • Players may not create or use alternate characters to give, receive, or avoid repaying loans. - Players may not use a Character Kill (CK) to avoid repaying a legitimate debt.
    • Players may not refuse to roleplay the consequences of an agreed loan.

    ✅ Formal Loan Requirements

    Minimum level: Both players involved in the loan must be Level 8+.
    Due Diligence: The lender must confirm the borrower owns assets (vehicle, home, business, etc.).
    Realistic IC Contract: A written IC agreement must be made, with clear and fair terms (amount of loan, repayment deadline.)
    OOC Acknowledgement: Both players must confirm and agree via /b, e.g:

    "/b I accept Rule 13.3 on loans at gtahub.gg/rules and accept the risks as a borrower (ban) and lender (loss of funds)"

    ⚠️ Staff Intervention

    Where the above requirements have been met and Staff determine that a borrower has deliberately abused the system:

    • Staff may seize assets (vehicles, homes, funds) equivalent to the debt.
    • In severe or repeat cases, the borrower may face a sanction or permanent ban.
    • Lenders will never receive direct refunds. Enforcement exists only to punish clear abuse and discourage malicious behaviour.
    • Any report that does not include evidence of attempts to resolve or contact the debtor IC will be closed.

    Staff are not debt collectors and will not guarantee repayment simply because a loan was made. Reports submitted without evidence of the loan agreement and reasonable in-character attempts to resolve the dispute will normally be closed.

    ⚠️ Notes

    Loans should create meaningful roleplay rather than function as a risk-free method of transferring money between players.

    If you are unwilling to lose the money, you should not lend it.

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  • SERVER RULES 3/3

    Roleplay Concepts & GTAHUB - EN Rules


    14. PROPERTY DESTRUCTION


    Property Destruction is the intentional damage or destruction of another player's property as part of roleplay.

    Because property destruction may permanently affect another player's assets or progression, it is subject to additional restrictions to ensure fair and meaningful roleplay.

    📌 General Rules & Expectations

    • This rule only applies to properties (e.g., apartments, houses, and/or businesses).
    • All property destruction must be agreed upon by both parties.
    • The affected player must explicitly agree to have their property destroyed as part of a roleplay scenario.
    • Without this agreement, no destruction is valid, even if the roleplay has appropriate context, escalation, and justification.

    🚫 Prohibited

    • Forcing a property destruction without OOC or IC consent.
    • Repeatedly targeting another player's vehicles to harass or grief.
    • Destroying vehicles in public areas with no RP justification or context.

    ✅ Clarifications

    Vehicle Destruction

    You may only destroy another player's vehicle without their consent if:

    • The roleplay is justified, realistic, and documented (e.g., video, screenshots)
    • The destruction is part of an escalating conflict (e.g., gang wars, revenge, turf disputes).
    • You follow the escalation and use of force rules.

    ⚠️ Notes

    Unlike properties, vehicles can be destroyed without OOC consent, but the RP must be reasonable and provable.

    Towing & Impounding

    Players/Mechanics with towing or impounding permissions may not:

    • Destroy towed vehicles without proper Police or Staff involvement.
    • Use towing powers to seize vehicles without legal justification, arrest, or permission from the owner.
    • Impound vehicles from private garages or homes without a warrant or approval.

    Property Destruction

    Permanent destruction of apartments, houses, or businesses requires:

    • The owner's explicit OOC consent.
    • A mutually agreed roleplay storyline.
    • Believable roleplay leading to the destruction.

    Without the owner's OOC consent, permanent property destruction is not permitted.

    ⚠️ Notes

    Property destruction should always create meaningful roleplay rather than simply inconvenience another player.

    Staff may assess the planning, escalation, evidence, and overall context of the roleplay when determining whether property destruction was carried out appropriately.


    14.1 PROPERTY BUILDING & CUSTOMISATION


    Property Building & Customisation allows players to personalise and furnish their homes, businesses, and other owned properties.

    All customisations should support realistic, immersive roleplay and reflect the intended purpose of the property. Players may not use the building system to gain unfair gameplay advantages or create immersion-breaking structures.

    📌 General Rules & Expectations

    • Use structure types appropriate to the role (e.g., clubs should look like clubs, not warehouses).
    • Avoid placing "decoration-only" objects that block movement or visibility.
    • Use realistic spacing, lighting, and scaling.

    📌 Customisation rules

    • Players can decorate and furnish their properties using the in-game editor and appropriately mapped furniture.
    • Any and all placed furniture and structures must be realistic, functional, and properly aligned.
    • The customisation must fit within the theme and purpose of the building (e.g., homes should look residential, shops should look commercial).

    🚫 Prohibited

    • Placing furniture or objects that:
    • Float in the air or clip through floors/walls.
    • Are hidden or inaccessible by normal means.
    • Obstruct doorways.
    • Creating obscene, offensive, or troll structures (e.g., inappropriate imagery, impossible mazes, invisible walls).
    • Using building bugs or exploits to gain an unfair advantage (e.g., shooting through invisible walls, hiding items in unreachable areas).
    • Storing illegal items behind unremovable or deceptive props

    ✅ Use of Properties

    • Properties should be used in line with their function. For example:
    • Luxury homes should not be used as trap houses (storage of, or facilitation for criminal activity)
    • Shops should be visually accessible to customers.
    • Bars or clubs should have realistic seating, storage, and layout.
    • Overcrowded interiors, nonsensical decorations, or "meta builds" (built solely for advantage, not immersion) are discouraged.

    ⚠️ Notes

    Any abuse of the customisation system is considered system abuse, and may result in a permanent ban.


    14.2 VEHICLE USE AND PROPERTY ROLEPLAY


    Vehicles should be used in a manner that is realistic, appropriate for the character, and consistent with the roleplay environment.

    Vehicle choice, parking, storage, and operation should support immersive roleplay and must not be used to gain an unfair advantage or undermine the server's realism.

    🚫 Prohibited

    • Players may not use vehicles that are clearly inappropriate for their character or roleplay without believable justification.
    • Players may not use luxury or exotic vehicles for criminal activity where it would be unrealistic for the roleplay.
    • Players may not repeatedly use vehicles to provoke, troll, intimidate, or deliberately confuse other players.
    • Players may not intentionally leave vehicles in locations that obstruct roleplay or prevent reasonable access.
    • Players may not use vehicles in a manner that breaches other server rules, including Powergaming (PG) or Anti-Roleplay Attitude.

    ✅ Clarifications

    Vehicle Use

    Vehicles should reflect the character, organisation, occupation, and situation they are being used in.

    Vehicles should be parked, stored, and used in locations that are appropriate for the surrounding roleplay.

    Aircraft must

    • Be parked at designated airports or helipads when not in use.
    • Only land in suitable locations where it is reasonable to do so.

    Aircraft may not

    • Land on rooftops, public roads, or other unsuitable locations without believable roleplay justification.
    • Fly at low altitude over active roleplay scenes without legitimate reason.
    • Be used to support criminal activity where doing so would be unrealistic or inconsistent with server rules.

    ⚠Notes

    Vehicles should enhance roleplay rather than provide an unrealistic advantage.

    Staff may consider the vehicle chosen, the surrounding environment, and the overall roleplay context when determining whether vehicle use was appropriate.


    14.3 RESALE OF PROPERTIES & ACTIVITY


    Properties are a limited resource intended to support active, long-term roleplay. Players should only purchase properties they genuinely intend to use.

    Buying properties solely to hold, speculate on, or resell for profit undermines fair access for the wider community.

    🚫 Prohibited

    • Selling a property to another player for more than 100% of its original purchase price.
    • Purchasing properties solely to resell them for profit.
    • Using alternate characters to purchase, hold, or resell properties.
    • Circumventing the maximum resale value through separate payments, item exchanges, or any other indirect arrangement.

    ✅ Clarifications

    Properties may:

    • Be sold to another player for up to their original purchase price.
    • Be sold back to the server where supported by server mechanics.
    • Be purchased and used as part of legitimate, ongoing roleplay.

    For example, a property purchased from the server for $1,000,000 may not be sold to another player for more than $1,000,000, regardless of any separate agreements or compensation.

    Activity Requirements

    Properties are automatically monitored for owner activity.

    • Properties are removed after 60 days of owner inactivity.
    • Activity must come from the property's owner. Shared keyholders do not count towards activity.
    • Owners averaging less than 1 hour of activity per week may receive a warning before the property is placed on the inactivity list and eventually repossessed.

    ⚠️ Notes

    Property ownership is intended to reward active players who contribute to the roleplay environment.

    Regular activity helps ensure that limited properties remain available to players who will actively use them.

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    15. RULES FOR ORGANIZATIONS [UPDATED]


    Organizations play a significant role in shaping the server's economy, conflicts, and player-driven stories.

    Members and leaders are expected to uphold high standards of roleplay, promote meaningful interactions, and contribute positively to the wider community. Organizations should enrich the roleplay environment rather than dominate or exploit it.

    ⚠️ Notes

    Organizations have significant power and impact on the server, community, and stories that develop. These rules ensure they use it to enrich roleplay, rather than dominate or exploit the environment.

    🚫 Prohibited

    Organization Management

    • Acquiring companies or businesses solely to increase vehicle, property, or storage capacity for personal use.
    • Leaving an Organization whilst actively involved in a Staff report where the Organization forms part of the investigation.
    • Stockpiling Organization resources indefinitely without a legitimate roleplay purpose.
    • Hoarding Organization resources or assets for personal or speculative use.

    Alliance Restrictions

    • Organizations may only maintain one active alliance with another Organization.
    • Alliances are exclusive. If Organization A is allied with Organization B, neither Organization may form, join, or accept another alliance.
    • Organization C may not ally with either Organization A or B whilst that alliance remains active.
    • Two Official Organizations may not form an alliance under any circumstances.

    Organization Resources & Assets

    • Items obtained through Organization-exclusive systems (e.g. Krapea, Business Dealership, Special Catalogues) must remain within that Organization.
    • Organization-exclusive items may not be transferred, gifted, or sold to other Organizations or individual characters.
    • Vehicles, properties, and weapons obtained through Organization systems must remain within the Organization unless otherwise permitted by server mechanics.

    ✅ Clarifications

    Organization Responsibilities

    Organizations are subject to all server rules in the same manner as individual players.

    Organization leaders are expected to:

    • Educate members on GTAHUB's rules and expectations.
    • Lead by example.
    • Maintain appropriate standards of roleplay.
    • Ensure members leaving the Organization do so through believable roleplay that reflects the end of their relationship with the Organization.

    Organizations that receive 3 Staff Warnings (Strikes) may be subject to disbandment.

    Alliances

    For the purpose of this rule, an alliance is any arrangement, whether formal or informal, where two or more Organizations coordinate their actions in a way that affects conflict, competition, or server systems.

    This includes, but is not limited to:

    • Assisting each other during combat, attacks, shootouts, or hostile roleplay.
    • Providing backup, protection, manpower, money, or other resources during conflicts.
    • Coordinating control of system zones, graffiti points, businesses, criminal systems, or other server mechanics.
    • Agreeing to non-aggression, shared territory, shared control, rotating control, or other arrangements for mutual benefit.
    • Acting together in a way that effectively causes two Organizations to function as one combined force.

    Renaming an alliance as a partnership, pact, agreement, business arrangement, protection deal, informal understanding, or any similar term does not bypass this rule if the relationship functions as an alliance.

    Passive Alliance

    Organizations cooperate by avoiding conflict or protecting one another.

    Aggressive Alliance

    Organizations cooperate by actively fighting together or coordinating hostile actions.

    Organizations may socialise, attend events, or interact with one another without automatically forming an alliance. However, recurring cooperation that creates an unfair competitive advantage may be considered an alliance.

    ⚠️ Notes

    Staff will assess alliances based on behaviour rather than terminology.

    Recurring cooperation, shared objectives, coordinated activity, or consistent avoidance of conflict may be treated as an alliance regardless of whether a formal agreement exists.

    Organization-exclusive resources are intended to benefit the Organization that earned them and should not be used for personal gain outside of that Organization.

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    15.1 RULES FOR OFFICIAL ORGANIZATIONS


    Official Organizations are Organizations that have been granted official status by GTAHUB Staff in recognition of their roleplay quality, leadership, activity, and contribution to the server.

    Official status is a privilege, not a right. With it comes exclusive resources, opportunities, and a higher standard of responsibility.

    🚫 Prohibited

    • Stockpiling Official Organization-exclusive items or resources for personal use.
    • Leaders or sub-leaders of an Official Organization may not simultaneously hold leadership positions within another Organization.
    • Misusing Official Organization-exclusive systems, resources, or privileges for personal gain.

    ✅ Clarifications

    Official Status

    Official Organizations may receive access to:

    • Exclusive items and resources.
    • Organization-exclusive missions and systems.
    • The ability to trade or distribute restricted goods through approved roleplay.

    In return, Official Organizations are expected to:

    • Maintain a high standard of immersive roleplay.
    • Promote meaningful server-wide roleplay.
    • Support creative interactions with new and existing Organizations.
    • Maintain effective leadership and internal discipline.

    Official status belongs to the Organization, not its individual leaders.

    If a leader resigns or is removed, Staff may review the Organization before confirming its continued Official status.

    Organizations that become inactive or repeatedly breach server rules may lose their Official status, with or without prior warning.

    ⚠️ Notes

    Official Organizations are expected to lead by example and set the standard for high-quality roleplay within the community.

    Holding Official status does not exempt an Organization or its members from any other server rules.

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    16. GRAFFITI ZONE


    Graffiti Zones are designated conflict areas where Illegal Organizations compete for control of territory through server activities.

    Whilst these areas are intended to encourage conflict, they are not deathmatch zones. All participants remain subject to the server's roleplay, escalation, and combat rules. (See Rule 7.1 Deathmatch).

    🚫 Prohibited

    • Using firearms during a Graffiti Zone activity.
    • Attending a Graffiti Zone with pets.
    • Attending a Graffiti Zone wearing clothing or using vehicles that are clearly inappropriate for the activity (e.g. formal business attire or supercars).
    • Using healing items or consumables immediately before or during the activity, including:
      • Medical Kits
      • Bandages
      • Painkillers
      • Drugs
      • Food and drink buffs

    ✅ Clarifications

    Only melee weapons may be used during Graffiti Zone activities, including:

    • Fists
    • Baseball bats
    • Axes
    • Knives
    • Other approved melee weapons

    Leaving the designated Graffiti Zone or entering a vehicle is considered leaving the activity. Players who do so may not rejoin that instance of the conflict.

    All escalation requirements remain in effect. Initiating violence without valid roleplay escalation may still constitute Deathmatch (DM) or Powergaming (PG).

    ⚠️ Notes

    Graffiti Zones are intended to create structured, competitive roleplay between participating Organizations.

    Participation in a Graffiti Zone does not exempt players from any other applicable server rules.


    16.1 ZONE CONTROL [NEW]


    Zone Control is a structured territorial conflict in which Organizations, Groups, and Motor Clubs compete for control of a designated area.

    Aggressive roleplay is only permitted between active participants and only within the designated Zone Control area. Once a player leaves the zone, or the activity ends, the conflict must also end unless it naturally develops into a separate roleplay scenario.

    🚫 Prohibited

    • Forming alliances between Organizations during Zone Control activities.
    • Leaving the designated Zone Control area or entering a vehicle during the activity. Players who do so are considered to have withdrawn and may not re-enter or participate in the dispute.
    • Using vehicles as weapons against participants.
    • Continuing to attack players who have already left the designated Zone Control area.
    • Bringing pets into the Zone Control area.
    • Using healing items or consumables before or during the activity, including:
      • Bandages
      • Painkillers
      • Medical Kits
      • Drugs
      • Food and drink buffs

    ✅ Clarifications

    Zone Control is designed as a structured Organization-versus-Organization activity.

    Participants are expected to remain within the designated boundaries for the duration of the event.

    Leaving the area voluntarily is considered withdrawing from the activity and forfeits the right to rejoin that instance.

    All other server rules, including Deathmatch (DM), Powergaming (PG), Valuing Life (VL), and Anti-Roleplay (Anti-RP), remain fully applicable throughout the activity.

    ⚠️ Notes

    Zone Control areas are considered Danger Zones.

    Law Enforcement will not normally respond to incidents occurring within an active Zone Control area.

    A Danger Zone is not a Red Zone. Participation does not exempt players from following the server's roleplay, escalation, or combat rules.

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    17. CHAT & COMMUNICATION

    (CHAT RULES FOR VOICE AND TEXT)

    All communication within GTAHUB, whether through voice or text chat, must support immersive roleplay, remain respectful, and comply with both the Server Rules and Community Rules. Voice Chat is always considered In Character (IC) unless explicitly authorised otherwise by Staff.

    🚫 Prohibited

    Voice Communication

    • Speaking Out of Character (OOC) through voice chat without Staff approval.
    • Playing music, soundboards, or other audio through your microphone that disrupts roleplay.
    • Excessive shouting, microphone spam, or inappropriate noises without believable roleplay justification.

    Text Communication

    • Speaking languages other than English in public chat.
    • Using /b for anything other than brief Out of Character clarifications relating to the current roleplay scene. - Using /me or /do to force, dominate, or unfairly influence another player's roleplay.
    • Criticising, arguing, threatening reports, or engaging in disruptive Out of Character discussions during active roleplay.

    ✅ Clarifications

    Voice Chat

    Voice chat represents your character's voice. Anything spoken over voice is considered In Character.

    Text Chat

    '/me' should be used to describe your character's visible body language, actions and tone.

    Example:

    ”/do Would they resist?”

    Your ‘/do’ reply would depend on the roleplay environment meaning, how your character could realistically resist in that moment.

    Additional Guidance

    • Only Staff may pause or stop an active roleplay scene.
    • Organization leaders are responsible for ensuring Organization OOC chats comply with the server rules.
    • Voice changers or modulators may be used only where they enhance believable roleplay and remain appropriate for the character being portrayed.

    ⚠️ Notes

    Communication should always support immersion rather than disrupt it.

    Repeated misuse of voice chat, /me, /do, or OOC communication may be treated as Roleplay Abuse or Anti-Roleplay behaviour, depending on the circumstances.


    17.1 MUSIC EQUIPMENT


    Music equipment may be used to enhance roleplay where it is appropriate to the setting and does not disrupt other players.

    Music should contribute to the atmosphere of a roleplay scenario, not interfere with ongoing roleplay or the wider community. (see Rule 9.)

    🚫 Prohibited

    • Playing music in Safe Zones or other high-traffic public areas where it may disrupt other players.
    • Playing obscene, offensive, or inappropriate music in public.
    • Playing music during active criminal activities, combat, or other situations where it would be unrealistic.
    • Using music equipment owned by another player without their permission.
    • Disrupting organised events through the misuse of music equipment.

    ✅ Clarifications

    Music may be used appropriately in situations such as:

    • Private properties.
    • Organised events.
    • Parties or social gatherings.
    • Within vehicles during casual roleplay.

    The volume and content of music should always be appropriate to the surrounding roleplay and those nearby.

    ⚠️ Notes

    Music is intended to enhance immersive roleplay, not distract from it. Misusing music equipment during organised events or repeatedly disrupting other players may result in more severe administrative action.

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    18. BLOCKING GTAHUB SYSTEMS


    GTAHUB systems are intended to be accessible to all players.

    Players may not deliberately interfere with, obstruct, or prevent others from using server systems, NPCs, businesses, mission locations, or other interactive features in a way that disrupts roleplay, gameplay, or the server economy.

    🚫 Prohibited

    • Blocking or camping NPCs to prevent other players from interacting with them.
    • Blocking or camping mission locations or activity start points.
    • Blocking access to workshops, businesses, stores, or their interiors.
    • Claiming ownership or exclusive control of public server systems.
    • Deliberately obstructing garages, depots, parking spaces, or vehicle spawn locations.
    • Using vehicles, objects, or player positioning to prevent reasonable access to any GTAHUB system.

    ✅ Clarifications

    Temporary congestion caused by normal roleplay, traffic, or player activity will not normally be considered a rule violation.

    Players should make reasonable efforts to avoid obstructing server systems where doing so would prevent others from accessing or using them.

    Roleplay that naturally forms around a public location is permitted, provided it does not intentionally deny access to server systems or create an unfair advantage.

    ⚠️ Notes

    Blocking GTAHUB systems undermines fair gameplay and the roleplay experience for other players.

    Staff will consider the duration, intent, and overall impact of the obstruction when determining whether this rule has been breached.

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