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These rules establish the standards and expectations for roleplay within GTAHUB - English Roleplay. They are designed to promote realistic, immersive, and enjoyable roleplay for everyone.
The purpose of these rules is not simply to prohibit certain actions, but to provide a clear understanding of the principles that underpin quality roleplay.
Players are expected to follow both the letter and the spirit of these rules at all times.
Failing to adhere to these rules could result in administrative penalties, potentially leading to the removal of the user from the community.
Ensure that you read through the rules thoroughly. Ignorance of the rules plainly written here is not an excuse.
Players should also understand the spirit of the rules. Just because something is not explicitly written here, does not automatically mean that it is allowed.
The various Prohibited, Clarifications and ️ Notes; in their respective sections, add nuance in an attempt to give you a better understanding of what is and is not allowed even when not explicitly written.
Questions about Roleplay or Rules?
Community users are welcome to ask in our Discord channels or create a ticket.
If necessary, players can report the abuse of any of these rules using the "REPORT" in-game tool (F9).
Community rules are available HERE
An Exploit (EX) is the abuse of server systems, in-game mechanics, or unintended game behaviour to gain an unfair advantage.
This applies regardless of whether the advantage is gained in combat, roleplay, movement, economy, or any other aspect of gameplay.
If a player unintentionally discovers a bug or exploit, they are expected to stop using it immediately and report it to Staff.
Continued or intentional use after discovering the issue will be treated as Exploiting.
Powergaming (PG) is performing actions that are unrealistic, impossible, or provide an unfair advantage by ignoring the limitations of your character, the environment, or the game world.
This includes forcing roleplay onto another player, abusing roleplay commands such as /me and /do, exploiting unrealistic game mechanics, or failing to roleplay the natural consequences of your actions.
/me
/do
Players are expected to act in a manner that is believable and consistent with the world around them. When in doubt, players should always choose the most realistic course of action.
Using drugs is only allowed before an active shooting begins or just as it starts.
Making use of medical supplies (Bandages, painkillers, etc.) to heal, is only permitted when behind cover and away from immediate threat.
Each consumable healing item contains multiple uses. Only when the item has been fully consumed does it count as 1 of the 3 permitted healing item uses.
Switching items from 1 to another will still be counted. (e.g., Each item can be used 5 times using painkillers 4x times, and then switching to another painkiller item and using it 1x, will count as a 1x use.)
When a vehicle is stuck or flipped on its side/roof, a mechanic must be called to recover the vehicle.
When roleplaying injuries, it's especially important to take these 5 points into account:
It's important to note that when responding to a /do prompt, you cannot lie under any circumstances.
Valuing Life (VL) means recognising that your character values their own life and wellbeing. Characters are expected to respond realistically to danger, injury, and situations where their life is at risk. Characters should act with self-preservation, common sense, and appropriate fear.
Reckless, suicidal, or irrational behavior that ignores life-threatening danger is not allowed under any circumstances.
Attacking a player with fists or melee weapons when they or 1 of their associates in close proximity are armed with a firearm and could easily shoot you.
Initiating or continuing a fight or confrontation alone against a group (1v2, 2v3 etc.), especially if you are visibly outnumbered or outgunned.
This includes:
Characters may choose to resist, escape, or fight where there is a believable opportunity to do so. However, these decisions should always consider the level of danger, available options, and what a reasonable person in that situation would do.
LEOs are expected to accept a greater degree of risk while performing their duties. This does not exempt them from Valuing Life, and officers should not behave recklessly or take obviously suicidal actions.
Valuing Life does not require your character to surrender in every situation.
Valuing Life should always be assessed within the context of the roleplay. Factors such as available cover, nearby allies, available escape routes, training, equipment, and the overall circumstances may all be considered when determining whether a player's actions were reasonable.
Anti-Roleplay Attitude (Anti-RP) refers to behaviour that undermines immersion, disrupts the natural development of roleplay, or prioritises game mechanics or personal advantage over believable character behaviour.
Players are expected to interpret and respond to roleplay in a manner that respects the tone, setting, and logic of the scenario at all times. Characters should behave in a way that supports the development of roleplay rather than disrupting or forcing it.
Organisations are expected to maintain a consistent identity through their clothing, vehicles, and behaviour. Members should follow the standards established by their Organisation's leadership.
For example, a Chopper-style Motorcycle Club would be expected to use appropriate motorcycles together with clothing that matches its established identity.
When a character cannot realistically react or defend themselves (e.g. they are being threatened with a weapon, immobilised, or severely injured), using /do to confirm whether an action is possible is not required.
The surrounding circumstances will always determine whether a character could realistically resist, avoid, or respond to an action.
Roleplay Evasion (RE) is any action taken to avoid, interrupt, or prematurely exit an ongoing roleplay scenario.
Players are expected to remain in character and complete roleplay scenarios in a realistic and respectful manner, even where the outcome may result in loss, injury, arrest, or other negative consequences.
This rule applies to all in-character roleplay scenarios, including but not limited to:
In the event of a disconnection, the player must find a way to resume the roleplay. Players must notify through the appropriate Discord channel for the server (#-chat).
If the disconnection was prolonged, you must inform the Support Staff via F9 with evidence, to ensure a proper conclusion of the roleplay and to avoid being sanctioned.
Accidental disconnections or crashes will not normally be treated as Roleplay Evasion, provided the player makes a clear and timely effort to notify others involved via #-chat in Discord, or Support Staff via the F9 support system.
Emergency Real Life situations that require your immediate attention, provided the user explains and provides context and evidence to Staff via F9 support will be permitted.
If there is a player available to provide a service, present that player with the opportunity to provide the service of the business, instead of directly going to the system and using that.
Roleplay Evasion will always be assessed within the context of the roleplay. Staff may consider factors such as the timing of the disconnect, communication with other players, attempts to resume the roleplay, and any previous history of similar behaviour.
Repeated or deliberate violations that demonstrate a pattern of avoiding roleplay may result in more severe sanctions.
Bad Driving (BD) refers to operating a vehicle in an unrealistic, reckless, or immersion-breaking manner without appropriate regard for traffic, pedestrians, road conditions, surroundings, or your character's safety.
Players are expected to drive in a manner that reflects real-world risk, prevailing traffic conditions, and the roleplay environment.
This rule applies during normal travel, pursuits, emergency response, and all other roleplay scenarios, whether legal or illegal.
Minor scrapes, bumps, and low-speed collisions are considered a normal part of driving and will not normally constitute Bad Driving.
High-speed driving may be appropriate on motorways, long open roads, or during pursuits, provided it remains consistent with the surrounding roleplay environment and does not recklessly endanger others.
Repeatedly using a vehicle as a shield, weapon, or battering ram may also constitute Powergaming (PG) depending on the circumstances.
These standards also apply to Law Enforcement, Emergency Services, and Government Officials.
Bad Driving will always be assessed within the context of the roleplay.
Staff may consider factors such as traffic density, road type, weather conditions, visibility, vehicle type, and the overall circumstances when determining whether a player's driving was reasonable.
Metagaming (MG) is the use of Out of Character (OOC) information to influence, benefit, or affect In Character (IC) roleplay.
Players are expected to separate character knowledge from player knowledge at all times. Information learned outside of roleplay must not influence a character's actions, decisions, or interactions unless it has been legitimately obtained through roleplay.
Government Organisations may use approved third-party communication platforms (e.g. Discord or TeamSpeak) to coordinate organisational matters where authorised. This exemption does not permit the use of information shared through those platforms for Metagaming purposes.
Public Announcements made by Government Organizations and/or GTAHub Staff are exempt, and may be used in roleplay if they by their nature relate to roleplay (e.g., a Weazel News Article)
Characters on the same account may share a surname or family background, provided this does not result in the sharing or transferring of assets, money, items, properties, or character progression.
Metagaming will always be assessed within the context of the roleplay. Staff may consider how the information was obtained, whether it could reasonably have been known in character, and whether it influenced the player's actions or decisions.
Deathmatch (DM) is attacking, injuring, or killing another player without a valid, believable, and progressively developed in-character reason.
Violence should be the outcome of roleplay, not the objective.
Conflict should naturally develop through believable interactions and only escalate where the roleplay reasonably leads to that point.
Attacking, shooting, or killing someone without verbal interaction leading up to the conflict.
Using violence over minor provocations (e.g., insults, gestures, being bumped into) without proper escalation.
Using violence to intervene in neutral or passive RP scenes (e.g., store robberies, traffic stops, neighborhood presence) unless you are directly involved or threatened (Does not apply to players who involve themselves in situations they are not originally a part of, who are threatened by another user. Players involving themselves in these situations violate rule 7.1 by initiating aggressive roleplay in these situations.)
Attacking another user for visual appearance alone, including but not limited to clothing, tattoos, skin colour, accent, etc.
Players may not go to other areas of groups, gangs, or others with the intention of seeking a conflict without a roleplay reason that justifies it.
Players may not use insults and offensive language as provocation for other players to initiate a DM conflict.
Using roleplay as an excuse (e.g., mental illness, terrorism, paramilitary groups, guerrillas, racist or xenophobic conduct solely for the purpose of justifying DM.).
In allowed shootings with valid escalations, players may not make active use of a vehicle to circle the area to go in and out of the fight. If a player leaves the area in a vehicle, they are prohibited from returning and continuing the scene.
Conflict should normally develop through stages such as:
Routine interactions, such as traffic stops, should not normally escalate into lethal violence. However, recognising that these situations can realistically escalate, a criminal may request to escalate the scene through a /do prompt.
The responding LEO has the discretion to approve or deny the escalation based on the circumstances, such as server population, available Police resources, or whether they believe the scene would result in meaningful roleplay.
This allows rare, high-quality roleplay scenarios to develop naturally while preventing routine traffic stops from becoming frequent shootouts or being used as a loophole to justify Deathmatch.
Skipping any of these steps or performing them rapidly to justify killing, invalidates the escalation and in turn will count as DM.
Saying "They were on my turf" or "I didn't like their gang colour" is not enough. You need interaction, provocation, and verbal communication to escalate.
In order to rescue an ally in a conflict or shootout, you must:
Deathmatch will always be assessed within the context of the roleplay. Staff may consider the development of the interaction, the proportionality of the response, and whether violence was a believable outcome of the scenario.
Artificially skipping or rushing escalation solely to justify violence may invalidate the roleplay and be considered Deathmatch.
Law Enforcement Officers are permitted to use force, including lethal force, under certain conditions without full escalation, as long as it aligns with department protocols, inspired by realistic protocols.
LEOs are expected to succeed through communication, coordination, training, and teamwork. The use of force should always remain proportionate to the threat presented.
Officers may use force without full escalation where:
Officers may not use lethal force where:
Officers remain subject to all other server rules, including Deathmatch, Valuing Life, and Powergaming.
Department Standard Operating Procedures (SOPs) remain applicable and may impose additional restrictions or requirements beyond those contained within this policy.
Car Kill is the act of intentionally using a vehicle to harm, injure, or kill another player.
Vehicles are not weapons and must not be used as a substitute for combat except in exceptional circumstances where they are used solely to escape or remove an immediate threat.
The use of a vehicle to remove an immediate threat may be justified where:
Law Enforcement Officers may use a vehicle in response to an immediate threat where:
The use of a vehicle in self-defence will always be assessed within the context of the roleplay.
Staff may consider whether the threat was immediate, whether escape was reasonably possible, whether the force used was proportionate, and whether the vehicle was used as a means of escape or as a weapon.
Roleplay Concepts & GTAHUB - EN Rules
Player Kill (PK) occurs when a character is incapacitated or killed during roleplay but is not permanently removed from the world.
A PK results in short-term memory loss relating to the events immediately leading up to the incident. In-character, this is assumed to be the result of severe injuries requiring hospital treatment.
A PK affects only the character who was killed.
A PK only affects the character who was killed. Other surviving characters may remember the events and continue roleplay accordingly.
A PK removes the character's memory of the incident itself, but does not erase wider ongoing conflicts, rivalries, or organisation relationships that existed before the incident.
Players may not remind, coach, or otherwise restore another player's lost memories through OOC communication or unrealistic roleplay.
If an Organisation wishes to reintroduce a PK'd character into an ongoing conflict, it must happen naturally through roleplay (e.g. rumours, investigation, briefings, or other believable in-character methods).
Receiving a PK prevents a player from immediately returning to the same roleplay scene, but it does not automatically remove them from wider conflicts between Organisations. Only the events immediately leading to the PK are forgotten.
For Law Enforcement Agencies (LSPD, LSSD and LSAF), a PK should be roleplayed as another officer of equivalent rank assuming the duties of the injured officer where appropriate.
Total Player Kill (TPK) is the permanent conclusion of a character's story through roleplay.
Unlike a Player Kill (PK), a TPK permanently ends a character's involvement in ongoing conflicts, organisations, relationships, and storylines. Following a TPK, the character is considered permanently deceased and may no longer participate in roleplay.
A TPK should represent a significant and meaningful conclusion to a character's journey and must never be used as a shortcut to resolve roleplay.
A TPK should always represent the natural conclusion of a character's story rather than a convenient method of ending roleplay.
Where a Rank 9 or Rank 10 member of an Organisation is TPK'd, the TPK will normally be considered the conclusion of the conflict between the Organisations involved, unless otherwise determined by Staff.
Revenge Kill (RK) occurs when a player seeks revenge or retaliation against another player for the death of their own character.
A Revenge Kill is prohibited because a Player Kill (PK) results in the character losing memory of the events immediately leading to their death. A character cannot seek revenge for events they no longer remember.
This rule only applies where a character has received a Player Kill (PK).
Characters who were injured but did not receive a PK (e.g. they were treated without being hospitalised) may continue roleplay normally once they have appropriately roleplayed their recovery.
A Revenge Kill restriction applies only to the character who received the PK. Other surviving players may continue roleplay based on what they personally witnessed.
LEOs are treated as a continuous operational resource.
Where an officer receives a PK whilst acting in the line of duty, another officer may respond following appropriate roleplay and hospital discharge. This should be roleplayed as a different officer of the same or similar rank, rather than the original officer returning to the scene.
This exception applies only to LEOs acting within the course of their official duties.
Character Kill is the permanent death of a player's character. If a CK is carried out, that character may no longer be used and must be considered deceased in the server's ongoing story. All character relationships, affiliations, and memories are permanently erased.
CK's are a serious roleplay consequence and should carry significant weight in the story and for the players involved in it.
Following a CK, players must:
A CK may also occur where:
Following a CK, the character is permanently removed from ongoing roleplay and may not rejoin any former Organisation or continue previous storylines.
Safe Zones are designated locations where players are expected to feel reasonably safe from criminal activity and violent roleplay due to the presence of civilians, surveillance, or emergency services.
Players may not initiate criminal activity, violence, or intimidation within a Safe Zone, even where the intended target is located outside of it.
Safe Zones should be interpreted as areas where criminal behaviour would be unrealistic due to the surrounding environment.
The interiors of privately owned apartments, houses, and warehouses are not considered Safe Zones.
Active roleplay that began outside a Safe Zone may naturally continue into one where it is reasonable and unavoidable. However, players may not deliberately prolong, conclude, or escalate violent roleplay within a Safe Zone simply because the scene has reached it.
Safe Zones should always be interpreted as areas with a high level of public presence, surveillance, and emergency response. Actions such as carrying out an assassination or initiating a robbery in these locations will generally be considered unrealistic roleplay.
Safe Zones exist to protect the quality and realism of roleplay, not to provide absolute immunity from ongoing scenarios. Staff will consider how the roleplay developed, whether the Safe Zone was entered naturally, and whether the players involved acted reasonably given the circumstances.
Certain Safe Zones, such as Apartment Towers and other high-traffic public buildings, are intended for social interaction and passive roleplay. They should not be used as public marketplaces or for persistent advertising, buying, or selling that disrupts the roleplay environment.
Players may not advertise, offer, or request the sale of illegal items or services, or use any misleading language to bypass this rule, within Safe Zones or their surroundings (e.g., tower entrances, lobbies, parking lot).
Players may not advertise, offer, or request the sale of illegal items or services within Apartment Towers, Safe Zones, or their immediate surroundings.
Players may not use misleading language, codewords, or substitute terminology to disguise the advertisement or sale of illegal goods or services.
Players may not repeatedly advertise, shout, or broadcast the sale or purchase of any goods or services in public areas of Apartment Towers or other Safe Zones.
Players may not use Apartment Towers or other Safe Zones as public marketplaces or trading hubs.
This includes, but is not limited to:
Apartment Towers and other Safe Zones exist to encourage social interaction and passive roleplay. Repeatedly using these locations as trading hubs or marketplaces undermines their intended purpose and may result in administrative action.
The Advertisements (ADS) system is a public, in-character classifieds platform available to all players.
Advertisements are considered public communications that are monitored and subject to the laws and regulations of the city.
Only legal, realistic, and appropriate advertisements may be posted. Advertisements must not be used to promote, imply, or facilitate illegal activity.
If your ad appears to suggest illegal activity, or is using terms to mask such activity, even indirectly, it will be treated as a Rule violation.
"It was a joke" or "they should have interpreted it differently" is not a valid defense.
Repeated or aggressive ad spam (even for legal items) is prohibited.
The ad system is not a direct messaging platform, and messages sent through there to communicate with other players outside of an advertisement capacity, even if deleted immediately, is a violation.
Every character must be designed and dressed in a way that fits a realistic, immersive roleplay environment, appropriate to that character's personality, affiliations, history, etc.
A character's clothing, accessories, and overall presentation should support immersive roleplay and reflect the situation they are participating in. .
Characters should dress appropriately for their occupation, organisation, social setting, and the roleplay they are participating in.
Staff may require players to modify their character's appearance where it is considered unrealistic, immersion-breaking, exploits game mechanics, or is otherwise unsuitable for the server environment.
Character appearance will always be assessed within the context of the roleplay rather than on clothing alone.
Offensive Roleplay refers to roleplay involving themes that may reasonably be considered disturbing, violent, sexual, or otherwise sensitive.
Such roleplay is only permitted where all participants have provided informed Out of Character (OOC) consent and the roleplay is conducted responsibly without negatively affecting uninvolved players or the wider roleplay environment.
Offensive Roleplay may only take place where:
The following content is strictly prohibited:
Consent may be withdrawn at any time. If any participant withdraws consent, the roleplay must stop immediately.
Staff may intervene where Offensive Roleplay is considered excessive, inappropriate, or harmful to the community, even where consent has been given.
Robbery is the act of using force, intimidation, or coercion to unlawfully obtain money, property, or valuables from another player.
Robberies are considered high-impact roleplay and must be planned, appropriately escalated, and carried out in believable locations with meaningful roleplay.
Robberies should take place in secluded or otherwise believable locations that provide a realistic opportunity for the interaction to occur.
Robberies may only be performed through the interaction "Rob" menu (R button by default).
Players initiating a robbery must be members of an Illegal Organisation.
All participants involved in a robbery, including aggressors and victims, must be Level 5 or above.
Robberies should create meaningful roleplay rather than simply serving as a method of obtaining money or items.
Staff may consider the planning, escalation, location, and overall quality of the roleplay when assessing whether a robbery was conducted appropriately.
(Use /id #HASH to see a players level)
Scamming is the act of deceiving another player into voluntarily handing over money, property, or items through manipulation or false representation, without the use of force or intimidation.
Unlike robberies, scams rely on deception rather than threats or violence. Scams are permitted provided they follow the server rules, involve meaningful roleplay, and comply with all level and monetary restrictions.
Players participating in a scam must be Level 7 or above.
Scams must involve meaningful roleplay and should not rely solely on game mechanics.
Players involved in a reported scam must be able to provide clear video evidence, including audio, of the roleplay from beginning to end. Failure to provide sufficient evidence may result in the scam being deemed invalid.
If a scam is successfully completed, the victim may initiate roleplay to recover their losses. This must occur naturally through roleplay, be initiated within 30 minutes of the scam concluding, and is limited to a single follow-up roleplay scenario.
Scams between prisoners are permitted where supported by appropriate roleplay.
Scams should create engaging roleplay rather than simply transferring money or items between players.
Where a scam is found to have breached the server rules, Staff may require any fraudulently obtained money or items to be returned to the affected player.
Kidnapping is defined as forcibly or deceptively restraining another player's freedom of movement against their will, usually for ransom, interrogation, intimidation, or strategic leverage.
Because of the seriousness of this action, kidnapping RP must follow strict requirements to ensure realism and fairness with immersive storytelling.
In the case of reports, the kidnapper(s) must be able to provide clear video with audio evidence of the roleplay from beginning to end. Without evidence in their defence, the kidnapper(s) will be deemed guilty and sanctioned accordingly.
In the case of high-ranking Government Officials & Legal Organization leaders, the kidnapper(s) must first request and receive permission from Staff. Only if the kidnapping is approved by Staff, may it be conducted.
Staff approval is also necessary to perform a PK on a victim that cooperates.
You cannot just grab someone off the street and say "We're kidnapping you." or "We're robbing you." The roleplay must have logical context and buildup and strategy.
Kidnappings are expected to create meaningful roleplay for everyone involved. Staff may consider the planning, escalation, location, duration, and overall quality of the roleplay when assessing whether a kidnapping was conducted appropriately.
A Loan is when one player gives money to another with the agreement that it will be paid back later. While loans are allowed in roleplay, they are considered high-risk and come with specific conditions to protect both lender and borrower.
GTAHub Staff will not intervene unless clear, documented abuse has occurred. Staff will not reimburse failed loans.
Minimum level: Both players involved in the loan must be Level 8+. Due Diligence: The lender must confirm the borrower owns assets (vehicle, home, business, etc.). Realistic IC Contract: A written IC agreement must be made, with clear and fair terms (amount of loan, repayment deadline.) OOC Acknowledgement: Both players must confirm and agree via /b, e.g:
Where the above requirements have been met and Staff determine that a borrower has deliberately abused the system:
Staff are not debt collectors and will not guarantee repayment simply because a loan was made. Reports submitted without evidence of the loan agreement and reasonable in-character attempts to resolve the dispute will normally be closed.
Loans should create meaningful roleplay rather than function as a risk-free method of transferring money between players.
If you are unwilling to lose the money, you should not lend it.
Property Destruction is the intentional damage or destruction of another player's property as part of roleplay.
Because property destruction may permanently affect another player's assets or progression, it is subject to additional restrictions to ensure fair and meaningful roleplay.
You may only destroy another player's vehicle without their consent if:
Unlike properties, vehicles can be destroyed without OOC consent, but the RP must be reasonable and provable.
Players/Mechanics with towing or impounding permissions may not:
Permanent destruction of apartments, houses, or businesses requires:
Without the owner's OOC consent, permanent property destruction is not permitted.
Property destruction should always create meaningful roleplay rather than simply inconvenience another player.
Staff may assess the planning, escalation, evidence, and overall context of the roleplay when determining whether property destruction was carried out appropriately.
Property Building & Customisation allows players to personalise and furnish their homes, businesses, and other owned properties.
All customisations should support realistic, immersive roleplay and reflect the intended purpose of the property. Players may not use the building system to gain unfair gameplay advantages or create immersion-breaking structures.
Any abuse of the customisation system is considered system abuse, and may result in a permanent ban.
Vehicles should be used in a manner that is realistic, appropriate for the character, and consistent with the roleplay environment.
Vehicle choice, parking, storage, and operation should support immersive roleplay and must not be used to gain an unfair advantage or undermine the server's realism.
Vehicles should reflect the character, organisation, occupation, and situation they are being used in.
Vehicles should be parked, stored, and used in locations that are appropriate for the surrounding roleplay.
Vehicles should enhance roleplay rather than provide an unrealistic advantage.
Staff may consider the vehicle chosen, the surrounding environment, and the overall roleplay context when determining whether vehicle use was appropriate.
Properties are a limited resource intended to support active, long-term roleplay. Players should only purchase properties they genuinely intend to use.
Buying properties solely to hold, speculate on, or resell for profit undermines fair access for the wider community.
For example, a property purchased from the server for $1,000,000 may not be sold to another player for more than $1,000,000, regardless of any separate agreements or compensation.
Properties are automatically monitored for owner activity.
Property ownership is intended to reward active players who contribute to the roleplay environment.
Regular activity helps ensure that limited properties remain available to players who will actively use them.
Organizations play a significant role in shaping the server's economy, conflicts, and player-driven stories.
Members and leaders are expected to uphold high standards of roleplay, promote meaningful interactions, and contribute positively to the wider community. Organizations should enrich the roleplay environment rather than dominate or exploit it.
Organizations have significant power and impact on the server, community, and stories that develop. These rules ensure they use it to enrich roleplay, rather than dominate or exploit the environment.
Organizations are subject to all server rules in the same manner as individual players.
Organization leaders are expected to:
Organizations that receive 3 Staff Warnings (Strikes) may be subject to disbandment.
For the purpose of this rule, an alliance is any arrangement, whether formal or informal, where two or more Organizations coordinate their actions in a way that affects conflict, competition, or server systems.
Renaming an alliance as a partnership, pact, agreement, business arrangement, protection deal, informal understanding, or any similar term does not bypass this rule if the relationship functions as an alliance.
Organizations cooperate by avoiding conflict or protecting one another.
Organizations cooperate by actively fighting together or coordinating hostile actions.
Organizations may socialise, attend events, or interact with one another without automatically forming an alliance. However, recurring cooperation that creates an unfair competitive advantage may be considered an alliance.
Staff will assess alliances based on behaviour rather than terminology.
Recurring cooperation, shared objectives, coordinated activity, or consistent avoidance of conflict may be treated as an alliance regardless of whether a formal agreement exists.
Organization-exclusive resources are intended to benefit the Organization that earned them and should not be used for personal gain outside of that Organization.
Official Organizations are Organizations that have been granted official status by GTAHUB Staff in recognition of their roleplay quality, leadership, activity, and contribution to the server.
Official status is a privilege, not a right. With it comes exclusive resources, opportunities, and a higher standard of responsibility.
Official Organizations may receive access to:
In return, Official Organizations are expected to:
Official status belongs to the Organization, not its individual leaders.
If a leader resigns or is removed, Staff may review the Organization before confirming its continued Official status.
Organizations that become inactive or repeatedly breach server rules may lose their Official status, with or without prior warning.
Official Organizations are expected to lead by example and set the standard for high-quality roleplay within the community.
Holding Official status does not exempt an Organization or its members from any other server rules.
Graffiti Zones are designated conflict areas where Illegal Organizations compete for control of territory through server activities.
Whilst these areas are intended to encourage conflict, they are not deathmatch zones. All participants remain subject to the server's roleplay, escalation, and combat rules. (See Rule 7.1 Deathmatch).
Only melee weapons may be used during Graffiti Zone activities, including:
Leaving the designated Graffiti Zone or entering a vehicle is considered leaving the activity. Players who do so may not rejoin that instance of the conflict.
All escalation requirements remain in effect. Initiating violence without valid roleplay escalation may still constitute Deathmatch (DM) or Powergaming (PG).
Graffiti Zones are intended to create structured, competitive roleplay between participating Organizations.
Participation in a Graffiti Zone does not exempt players from any other applicable server rules.
Zone Control is a structured territorial conflict in which Organizations, Groups, and Motor Clubs compete for control of a designated area.
Aggressive roleplay is only permitted between active participants and only within the designated Zone Control area. Once a player leaves the zone, or the activity ends, the conflict must also end unless it naturally develops into a separate roleplay scenario.
Zone Control is designed as a structured Organization-versus-Organization activity.
Participants are expected to remain within the designated boundaries for the duration of the event.
Leaving the area voluntarily is considered withdrawing from the activity and forfeits the right to rejoin that instance.
All other server rules, including Deathmatch (DM), Powergaming (PG), Valuing Life (VL), and Anti-Roleplay (Anti-RP), remain fully applicable throughout the activity.
Zone Control areas are considered Danger Zones.
Law Enforcement will not normally respond to incidents occurring within an active Zone Control area.
A Danger Zone is not a Red Zone. Participation does not exempt players from following the server's roleplay, escalation, or combat rules.
All communication within GTAHUB, whether through voice or text chat, must support immersive roleplay, remain respectful, and comply with both the Server Rules and Community Rules. Voice Chat is always considered In Character (IC) unless explicitly authorised otherwise by Staff.
Voice chat represents your character's voice. Anything spoken over voice is considered In Character.
'/me' should be used to describe your character's visible body language, actions and tone.
”/do Would they resist?”
Your ‘/do’ reply would depend on the roleplay environment meaning, how your character could realistically resist in that moment.
Communication should always support immersion rather than disrupt it.
Repeated misuse of voice chat, /me, /do, or OOC communication may be treated as Roleplay Abuse or Anti-Roleplay behaviour, depending on the circumstances.
Music equipment may be used to enhance roleplay where it is appropriate to the setting and does not disrupt other players.
Music should contribute to the atmosphere of a roleplay scenario, not interfere with ongoing roleplay or the wider community. (see Rule 9.)
Music may be used appropriately in situations such as:
The volume and content of music should always be appropriate to the surrounding roleplay and those nearby.
Music is intended to enhance immersive roleplay, not distract from it. Misusing music equipment during organised events or repeatedly disrupting other players may result in more severe administrative action.
GTAHUB systems are intended to be accessible to all players.
Players may not deliberately interfere with, obstruct, or prevent others from using server systems, NPCs, businesses, mission locations, or other interactive features in a way that disrupts roleplay, gameplay, or the server economy.
Temporary congestion caused by normal roleplay, traffic, or player activity will not normally be considered a rule violation.
Players should make reasonable efforts to avoid obstructing server systems where doing so would prevent others from accessing or using them.
Roleplay that naturally forms around a public location is permitted, provided it does not intentionally deny access to server systems or create an unfair advantage.
Blocking GTAHUB systems undermines fair gameplay and the roleplay experience for other players.
Staff will consider the duration, intent, and overall impact of the obstruction when determining whether this rule has been breached.